3@2 Dot Jumper

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Play starts 2@2 with the Coach chipping a puck to create a race. One extra player from each side must skate directly to a face-off dot and stay there until they receive a pass. The team that gains possession may create a 3@2 by passing to their player on the face-off dot.

Key points

If the defenders gain the puck back, they can now activate their third player with a pass. Options: a) one previous attacker must now go back to a dot to continue 3@2. b) let play continue 3@3.